/*******************************************************************
 *         Advanced 3D Game Programming with DirectX 10.0
 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
 *	
 *	See license.txt for modification and distribution information
 *		copyright (c) 2007 by Peter Walsh, Wordware
 ******************************************************************/


#ifndef _TRI_H
#define _TRI_H

template <class type>
struct tri {
    type v[3]; // Array access useful in for loops

    tri() {
        // nothing
    }

    tri(type v0, type v1, type v2) {
        v[0] = v0;
        v[1] = v1;
        v[2] = v2;
    }
};

#endif //_TRI_H